This is a collision between a real interaction and a virtual battlefield
Players will fight on two different battlefields
You will become the controller of the same ship with other players, breaking through the traditional "one player, one unit" confrontation mode
Control your cannons and torpedoes and sink enemy ships!
Recommended visitors: 4-12 people
(4-8 people are recommended for lower server configuration)
Video viewing
introduce
You were taken into this dark underground lab with other subjects. The rust-filled door slowly opened, followed by several models of World War II ships. You and other subjects will be divided into red and blue parties to fight against death. You will directly control the ship units on another virtual battlefield through the mental data connection device to fight. At the same time, in the real world, you will also be given special supplies to support the normal operation in the experimental area...
Battleship
There are six different ships in the game for players to choose from
>>> Battleship
━━━━━━━━━━━━━━━━━━━━ IJN Fuso
━━━━━━━━━━━━━━━━━━ HMS Nelson
>>> Light cruiser
━━━━━━━━━━━━━━━━━━━━ IJN Tenryu
━━━━━━━━━━━━━━━━━ HMS Aurora
>>> Destroyer
━━━━━━━━━━━━━━━━━ USS Clemson
━━━━━━━━━━━━━━━━━━━━ SN Minsk
Main gun
>>> Each ship is equipped with main guns of different models and calibers
● The large caliber artillery of the cruiser (BB) can quickly destroy light armored units
● The gun caliber of the light cruiser (CL) is small, but the fire rate is fast, so it needs to cooperate with other units or torpedoes to conduct multi-directional combat
● The destroyer (DD) has the least powerful artillery and is not ideal for heavy armored units.
>>> There are two types of shells
● Armor Piercing Bullets (AP) have high damage and are effective for light armor units.
Hitting the core area may cause paralysis / Hitting the middle of the ship may cause paralysis of the turret
● High-Explosion Bomb (HE) has low damage and is not suitable for direct hitting heavy armor units
Hit the enemy ship has a chance of causing a fire, and the probability of hitting the superstructure is as high as 80%.
>>> Shooting method
Players in the Weapon module need to select the AP/HE logo in the third box of the inventory to enable aiming. The turret available at the current angle will gradually turn to the player's aiming angle according to the ship's revolving gun speed (revolving gun speed: DD>CL>BB), and there will be a triangle particle effect as a mark. After the main gun is turned, the player can aim at the water surface/mountain and press the right button to fire the gun. Each time, a available main gun will be randomly selected to fire the gun. Unfortunately, we did not do a volley, and players can hold the right button to perform round shots.
The parabola of the shell will be automatically calculated based on the aiming point and has a certain dispersion range. This range will be adjusted according to the distance between different ships and landing points and the ship. There is a farthest range, and shells exceeding this range will fall ahead of schedule; there is a shortest range, and shells can only fall outside this range.
In addition, when the player aims at the enemy ship, the landing point will automatically adjust the direction of the enemy ship. That is, if the player aims at the side of the enemy ship, it will fall at a certain point in front of the enemy ship. This greatly reduces the vertical spread distance, so that the player only needs to concentrate on the advance amount in the horizontal direction.
torpedo
>>> Only destroyers and light cruisers are equipped with torpedoes in the game
Players in the Weapon module need to select the torpedo logo in the fourth box of the inventory to enable aiming. Please note that torpedoes can only be fired on the side of the ship, and the game will give the player a range framed by green wire. The torpedo tube turns without time. After the player aims, he directly presses the right button to fire the torpedo. The torpedo will advance straight at a certain speed until one of the ship, mountain or power exhausted will not disappear.
The torpedo will ignore the thickness of the armor, causing 7000 real damage to the hit module, and will likely cause the module to be infiltrated (see below). When the torpedo approaches the ship, there will be bubble particle effect on the sea surface.
Tutorial
Download address: https://www.lanzoux.com/b0fdicsda Password: 7h91