Minecraft 1.20.4 1.19.4 is a ray tracing shader designed for low-configuration computers. It is a simple Minecraft Java shader designed to keep the original game visually style while adding optional shadow and color lighting effects.
Light and shadow function
1. WavingPlants: Swinging plants. This feature makes the plants in the game (such as grass, leaves, etc.) sway in the breeze, adding to the sense of nature.
2.FXAA (FastApproximateAnti-Aliasing): Fast approximate anti-aliasing. Anti-aliasing technology reduces jagged edges in images and makes the picture smoother.
3.Sharp/SoftShadows: Sharp/Soft Shadows. This feature allows the player to choose how the shadows are presented, making the scene look more three-dimensional or soft.
4.CSM (CascadedShadowMapping): Cascaded shadow mapping. This is a technique for rendering high-quality shadows, especially in large scenes.
5.Dynamiccoloredlighting: Dynamic color lighting. This means that the light source will dynamically change the color according to the environment or other factors, increasing the visual effect.
6.Ray-Tracedblock-lightshadows: Ray-tracing block light shadow. This is an advanced rendering technique for creating more realistic and accurate shadow effects.
7.Volumeticfoglighting: Volumetric fog light. This adds a layer of depth to the scene, especially in foggy or haze environments.
8.POM (ParallaxOcclusionMapping): Parallax Occlusion Mapping. This is a rendering technique for enhancing surface details and depth.
9.NormalMapping: Normal map. More complex geometric details can be simulated by adding normal information to the model surface.
10.Specular(shininess): specular reflection (gloss). This will make the surface of the object smoother and the reflected light will be stronger.
Related Q&A
Q: Why is block light illumination not ray-tracked?
A: Ray tracing is turned off by default. You can change BLockLight > Mode to Traced, or apply the RTX configuration file.
Q: How to make the color/dynamic/tracking shadows take effect further away from the player/camera?
A: You can increase the value of "BlockLighting" > "Advanced" > "Horizontal/VerticalBinCounts". Increasing the value of the "BinSize" option will also help, but this will reduce the "Density" maximum for each area light source.
Q: How to make color/dynamic/tracking shadows render faster?
A: There are several options under "BlockLighting" > "Advanced" settings:
- Reduce "Horizontal/VerticalBinCounts" to reduce the size of the light volume.
-Reduce "BlockLighting" > "Advanced" > "BinSize" to use smaller blocks (each block contains fewer blocks).
-Reduce the maximum number of light sources per block.
- The "Rangemultiplier" to reduce the light source.