FGO Japanese server opened a new event, the Craftsman of the Mysterious House of Craftsmen, this event launched the new servant of Egyptian pharaoh Tutankhamun. So what is her strength? Let’s take a look at the introduction to the strength of the FGO Tutankhamun skill treasure.
Tutankhamun's treasure is a blue card single output, which is 150% special attack on [Magic]. Before causing damage, it increases the power of the treasure by 20%~40% for 1 round (the effect increases with the OC level). After the treasure, it gives the enemy 1000 HP curse state for 5 rounds, and gives 100% curse state for 5 rounds. The 100% probability gives the enemy a single body to die, and gives it a dead self (negative effect).
The effect of the first skill is to increase the entire NP of your side by 10%~20%, increase the power of the treasure by 10%~20% for 3 rounds, grant yourself perseverance to get 30 critical star states for 3 rounds when activated, grant yourself death to get 30 critical star states for 3 rounds, and charge time for 8~6 rounds.
The second skill effect is to improve the performance of blue card by 20%~30% for 3 rounds, and give the enemy (500HP curse when attacking for 5 rounds), increase 20%~30% NP, and charge time for 8~6 rounds.
The effect of the third skill is to give yourself 3000~5000HP perseverance status 1 3 rounds, give 3 rounds of weakening and invalidity, increase 20%~30% NP, and charge time 8~6 rounds.
The level skill [to the magic power] has its own weakened patience increased by 19.5%, [Operation alone] has its own blue card critical power increased by 10%, [Divineness] has its own damage increased by 150, and [Young King's Curse] has its own curse given a success rate of 30%.
Tutankhamun's maximum ATK is 11276, the maximum HP is 14295, the card is QAAAB, the number of hits is Q4A4B3EX5, and the treasure is 5 hits.
Human camp, order and neutral attributes, hold male, divine, king, and child (stage 1), humanoid type is attacked by EA.
The attack suitability is the killing level.
The self-destructing singles can be said to have a unique track in the five-star bow level. The advantage is that they have group buffs and group charging. They perform well in the multi-core system, and their own charging is also relatively rich, all of which are 80%, and the additional skills are fully charged.
However, since there is a 30% self-charged battle, in some two-sided single occasions, you can use 13 skills plus other charging to hit a second-generation treasure with 3 skills plus other charging to hit a second-generation treasure. If you just hit a single shot and exit, all charging will be 70%, which is quite easy to drive a treasure.
In addition to having a battle hindering the charging, it is the damage problem of the body's treasures. Because it does not have an extra magnification like Alash or Chen Gong, it is still difficult to use in non-restrained occasions. The range of magical special attacks is not very large. If you are simply a secondary core and cannot eat the main buff, the damage will be difficult to achieve, so you are also a servant who prefers to perform better with high-end performance.
I personally think the strength is still good, the functionality is very strong, and it can also be used in a low-level manner in restraint occasions, but in restraint occasions, there are still many servants who can replace them.